1. Abilities
  2. flashpoint
  3. nathema
  4. boss
  5. boss3
  6. damage_heal_beam

Integration Beam

abl_jc_sa_mental_continuum

Integration Beam

Deals damage to enemies and heals allies.

Attributes

Conditions

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_mental_continuum
Integration Beam
2
abl_jc_sa_mental_continuumIntegration beam – Firing Integration Beam. Deals damage to enemies and heals allies.
3
abl_jc_sa_mental_continuum
Integration Beam
  • [0s] [not displayed]
    abl_jc_sa_mental_continuumEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    abl_jc_sa_mental_continuumIntegration beam
    Firing Integration Beam. Deals damage to enemies and heals allies.

  • 1
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 0.5m
      - Distance = 1000m

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When channel finished

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​nathema.​boss.​boss3.​integration_beam_permission
  • [0s] [not displayed]
    abl_jc_sa_mental_continuumEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 0.25*StandardHealth, causing no threat
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0