Amplified Energy Beam
Amplified Energy Beam
Attributes
Type: | active |
Activation time: | 4s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141121623790109179 |
Combat log ID: | 4163240649031680 |
FQN: | abl. |
Star Wars name: | Amplified Energy Beam |
Other languages: | Verstärkter Energiestrahl Rayon d'énergie amplifié |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Conditions: - If difficulty is set to Story Mode
Global ID: 16141081329723410091 FQN: abl. operation. iokath. boss. izax. amplifier_ drone. scyva_ amp_ beam_ izax_ processing/15/1 - 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 4 effects with the tag tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #6 to TARGET from TARGET
- Execute ability [strip_energy_charge] from CASTER to CASTER
[strip_energy_charge]
FQN: abl.operation.iokath.boss.izax.amplifier_drone.strip_energy_charge
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 3 effects with the tag tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #5 to TARGET from TARGET
- Execute ability [strip_energy_charge] from CASTER to CASTER
[strip_energy_charge]
FQN: abl.operation.iokath.boss.izax.amplifier_drone.strip_energy_charge
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 2 effects with the tag tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- Execute ability [strip_energy_charge] from CASTER to CASTER
[strip_energy_charge]
FQN: abl.operation.iokath.boss.izax.amplifier_drone.strip_energy_charge
- 5
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- Execute ability [strip_energy_charge] from CASTER to CASTER
[strip_energy_charge]
FQN: abl.operation.iokath.boss.izax.amplifier_drone.strip_energy_charge
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - If difficulty is set to Veteran or Master Mode
Global ID: 16141082429235037982 FQN: abl. operation. iokath. boss. izax. amplifier_ drone. scyva_ amp_ beam_ izax_ processing/15/2 - 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 4 effects with the tag tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #6 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Execute ability [strip_energy_charge] from CASTER to CASTER
[strip_energy_charge]
FQN: abl.operation.iokath.boss.izax.amplifier_drone.strip_energy_charge
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 3 effects with the tag tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #5 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Execute ability [strip_energy_charge] from CASTER to CASTER
[strip_energy_charge]
FQN: abl.operation.iokath.boss.izax.amplifier_drone.strip_energy_charge
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 2 effects with the tag tag.abl.operation.iokath.boss.izax.amplifier_drone.energy_charge_level
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Execute ability [strip_energy_charge] from CASTER to CASTER
[strip_energy_charge]
FQN: abl.operation.iokath.boss.izax.amplifier_drone.strip_energy_charge
- 5
- When effect is applied
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Add effect #9 to TARGET from TARGET
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. deflector_shield_beam_failbreak - Execute ability [strip_energy_charge] from CASTER to CASTER
[strip_energy_charge]
FQN: abl.operation.iokath.boss.izax.amplifier_drone.strip_energy_charge
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141083528746665409 FQN: abl. operation. iokath. boss. izax. amplifier_ drone. scyva_ amp_ beam_ izax_ processing/15/3 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.02653 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.005211 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.0049 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man SM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.02123 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.002 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.00568 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141084628258294708 FQN: abl. operation. iokath. boss. izax. amplifier_ drone. scyva_ amp_ beam_ izax_ processing/15/4 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.05305 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.01042 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.00979 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man SM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.04247 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.004 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.01136 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141085727769921639 FQN: abl. operation. iokath. boss. izax. amplifier_ drone. scyva_ amp_ beam_ izax_ processing/15/5 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.07958 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.01563 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.0147 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man SM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.0637 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.006 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.01704 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #6Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141086827281550890 FQN: abl. operation. iokath. boss. izax. amplifier_ drone. scyva_ amp_ beam_ izax_ processing/15/6 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.048 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.02084 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.01959 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man SM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.08494 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.008 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Spend Health
- Amount = (float) 0
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0.02272 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [hidden] [4s]
[HIDDEN]Izax Shield Break FX and MechanicsSlot: Debuff Duration: 4s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - Can only be called by other effects
Global ID: 16141087926793178269 Combat log ID: 4163240649032015 FQN: abl. operation. iokath. boss. izax. amplifier_ drone. scyva_ amp_ beam_ izax_ processing/15/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. amplifier_drone. scyva_amp_beam_izax_impact
- [15s]
Melted Armor (Damage Vulnerability)
Damage taken increased by 200%.Slot: Debuff Duration: 15s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141089026304806208 Combat log ID: 4163240649032037 FQN: abl. operation. iokath. boss. izax. amplifier_ drone. scyva_ amp_ beam_ izax_ processing/15/8 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. izax. p4_vulnerability_debuff - Modify stat Damage Received Modifier (Percentage), increase by 2
- [hidden] [0.5s]
[HIDDEN]P4 Vulnerability Stack SignalSlot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. iokath. boss. izax. izax. p4_ vulnerability_ stack_ signal Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16141090125816435507 Combat log ID: 4163240649032045 FQN: abl. operation. iokath. boss. izax. amplifier_ drone. scyva_ amp_ beam_ izax_ processing/15/9 - Set Duration