Concentrated Fire
Concentrated Fire
Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergency Scan critically hit or heal.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141127410994501815 |
Combat log ID: | 4526697961488384 |
FQN: | abl. |
Star Wars name: | Concentrated Fire |
Other languages: | Konzentriertes Feuer Tir canalisé |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141126434450676739 FQN: abl. itm. legendary. bh_ tr. mer_ com. concentrated_ fire/3/1 - Set Stack Limit
- 1
- After Supercharged Gas is activated by CASTER
Supercharged Gas
Requires and converts 10 stacks of Supercharge to vent 10 heat, increase periodic damage dealt by 10% for <<1[%d seconds/%d second/%d seconds]>>, and cause the next successful ranged attack on a target affected by your Incendiary Missile's burn to apply Supercharged Burn to the target, which deals <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.
FQN: abl.bounty_hunter.supercharged_gas
- After High Velocity Supercharged Gas is activated by CASTER
High Velocity Supercharged Gas
Requires and converts 10 stacks of Supercharge to vent 10 heat and increase armor penetration by 15% for <<1[%d seconds/%d second/%d seconds]>>. While active, damage dealt by Tracer Missile, Heatseeker Missiles, Priming Shot, and Blazing Bolts grant two stacks of Supercharged Velocity, increasing alacrity by 1% per stack. This effect cannot occur more than once per second and can stack up to 6 times.
FQN: abl.bounty_hunter.skill.arsenal.supercharged_gas_high_velocity
- After Supercharged Kolto Gas is activated by CASTER
Supercharged Kolto Gas
Requires and converts 10 stacks of Supercharge to vent 10 heat and increase healing done by 5% for <<1[%d seconds/%d second/%d seconds]>>. While active, Healing Scan has no cooldown and generates 5 less heat.
FQN: abl.bounty_hunter.skill.bodyguard.supercharged_gas_support
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- After Supercharged Cell is activated by CASTER
Supercharged Cell
Requires and converts 10 stacks of Supercharge to recharge 10 energy cells, increase periodic damage dealt by 10% for <<1[%d seconds/%d second/%d seconds]>>, and cause the next successful ranged attack on a target affected by your Incendiary Round's burn to apply Supercharged Burn to the target, which deals <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.
FQN: abl.trooper.supercharged_cell
- After Supercharged Kolto Cell is activated by CASTER
Supercharged Kolto Cell
Requires and converts 10 stacks of Supercharge to recharge 10 energy cells and increase healing done by 5% for <<1[%d seconds/%d second/%d seconds]>>. While active, Advanced Medical Probe has no cooldown and depletes 5 fewer energy cells.
FQN: abl.trooper.skill.combat_medic.supercharged_cell_support
- After High Velocity Supercharged Cell is activated by CASTER
High Velocity Supercharged Cell
Requires and converts 10 stacks of Supercharge to recharge 10 energy cells and increase armor penetration by 15% for <<1[%d seconds/%d second/%d seconds]>>. While active, damage dealt by Grav Round, Demolition Round, Vortex Bolt, and Boltstorm grant two stacks of Supercharged Velocity, increasing alacrity by 1% per stack. This effect cannot occur more than once per second and can stack up to 6 times.
FQN: abl.trooper.skill.gunnery.supercharged_cell_high_velocity
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- After
- [20s]
Concentrated Fire
Next Rail Shot, Mag Shot, or Emergency Scan critically hits or heals.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. itm. setbonus. sow. bou_ tro. merc_ com. concentrated_ fire Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16141123135915792170 FQN: abl. itm. legendary. bh_ tr. mer_ com. concentrated_ fire/3/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ranged Critical Chance for ability Rail Shot, increase by 1
Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
- Modify meta stat Ranged Critical Chance for ability Mag Shot, increase by 1
Mag Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Requires two blasters. Replaces Rail Shot.
FQN: abl.bounty_hunter.skill.innovative_ordnance.mag_shot
- Modify meta stat Tech Critical Chance for ability Emergency Scan, increase by 1
Emergency Scan
Instantly heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.emergency_scan
- 2
- When character deals damage with tags tag.
abl. and tag.bounty_hunter. mag_shot abl. that does not get redirectedbounty_hunter. rail_shot - When character heals with tags tag.
abl. bounty_hunter. emergency_scan
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [20s]
Concentrated Fire
Next High Impact Bolt, Mag Bolt, or Bacta Infusion critically hits or heals.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. itm. setbonus. sow. bou_ tro. merc_ com. concentrated_ fire Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16141124235427420569 FQN: abl. itm. legendary. bh_ tr. mer_ com. concentrated_ fire/3/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ranged Critical Chance for ability High Impact Bolt, increase by 1
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- Modify meta stat Ranged Critical Chance for ability Mag Bolt, increase by 1
Mag Bolt
Fires a very powerful shot at the target that deals <<1>> weapon damage. Replaces High Impact Bolt.
FQN: abl.trooper.skill.assault_specialist.mag_bolt
- Modify meta stat Tech Critical Chance for ability Bacta Infusion, increase by 1
Bacta Infusion
Instantly heals a friendly target for <<1>>.
FQN: abl.trooper.bacta_infusion
- 2
- When character deals damage with tags tag.
abl. and tag.trooper. mag_bolt abl. that does not get redirectedtrooper. high_impact_round - When character heals with tags tag.
abl. trooper. bacta_infusion
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.