Advancing Guard
Advancing Guard
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141148942340416396 |
Combat log ID: | 3492495606415360 |
FQN: | abl. |
Star Wars name: | Advancing Guard |
Other languages: | Vorrückende Wache Progression de la garde |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Advancing Guard
Incoming damage reduced by 50%Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140999405876058330 FQN: abl. qtr. flashpoint. general. solo. mercenary. advancing_ guard/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by -0.5
- Play appearance epp.
bounty_hunter. , dependent on calling effectenergy_shield. energy_shield_cast
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [hidden] [44s]
Effect #2Slot: Buff Duration: 44s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 44s
- Max Duration = (time) 44s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140996107341176755 FQN: abl. qtr. flashpoint. general. solo. mercenary. advancing_ guard/3/2 - Set Duration
- 1
- When CASTER exits combat
Perform the following actions:
- Modify cooldown of Advancing Guard by -100%
Advancing Guard
FQN: abl.qtr.flashpoint.general.solo.mercenary.advancing_guard
- Remove this effect