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  7. berserk

Berserk

berserk

Berserk

Requires and converts 30 stacks of Fury to go Berserk. Lasts for 6 charges. This effect varies based on your lightsaber form:
Shii-Cho Form: Instantly generates 4 rage, plus 8 additional rage over the next few seconds.
Juyo Form: Increases the critical chance of your bleed attacks by 100% and causes bleed damage to heal your group for 1% of max health each tick.
Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge.

Attributes

Conditions

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
berserk
Berserk
2
6
berserkBerserk – Generating rage.
3
6
berserkBerserk – Bleed critical chance increased.
4
6
berserkBerserk – Alacrity increased.
5
berserk
Berserk
6
berserk
Berserk
7
berserk
Berserk
  • [0s] [not displayed]
    berserkEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.berserk.cast_instant
    • Dispel all effects from tags tag.​abl.​sith_warrior.​predation_effect_proc, tag.​abl.​sith_warrior.​fury_stacks
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​sith_warrior.​shiicho_form applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​sith_warrior.​juyo_form applied by CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​sith_warrior.​ataru_form applied by CASTER

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [20s]
    berserkBerserk
    Generating rage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.berserk.buff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Restore 4 of TARGET's action points, causing no threat
  • 3
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • 4
    • When effect ticks

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • [20s]
    berserkBerserk
    Bleed critical chance increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.berserk.buff, dependent on calling effect
    • Modify meta stat Force Critical Chance for effects from tag tag.abl.sith_warrior.bleed, increase by 1
  • 2
    • When character deals damage with tags tag.abl.sith_warrior.bleed that does not get redirected

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • [0s] [not displayed]
    berserkEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Party Members

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is positioned ≤ 100m to center of TARGET
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    berserkEffect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (1% of its HP), causing no threat
  • [0s] [not displayed]
    berserkEffect #7

  • 1
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER