[rifle_passive]
[rifle_passive]
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.3.0 |
Global ID: | 16141164476057604654 |
Combat log ID: | 2966795904352256 |
FQN: | abl. |
Star Wars name: | [rifle_passive] |
Other languages: | [rifle_passive] [rifle_passive] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. creature. superboss. ancient_ one. poison_ dmg Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. creature. superboss. ancient_ one. poison_ dmg
- Max Stack Count = (int) 1
Global ID: 16141112631776917969 FQN: abl. test. cwinston. prototypes. vfx_ rifle. rifle_ passive/2/1 - Set Stack Limit
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141111532265291524 FQN: abl. test. cwinston. prototypes. vfx_ rifle. rifle_ passive/2/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcwinston. prototypes. vfx_rifle. passive
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect