Incendiary Missile
Incendiary Missile
Attributes
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141181554886500036 |
Combat log ID: | 2631934484152320 |
FQN: | abl. |
Star Wars name: | Incendiary Missile |
Other languages: | Brandrakete Missile incendiaire |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Buff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Target overrides: - [target override] Caster
Global ID: 16140942018815035531 FQN: abl. npc. ability. custom. boss. flashpoint. colicoid. annihilator_ ska2. missile_ fire/20/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. colicoid. annihilator_6ka2. missile_reticule
- 2
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. colicoid. annihilator_6ka2. missile_bombardment
- [hidden] [12s]
Effect #2Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s
Conditions: - Can only be called by other effects
Global ID: 16140940919303409406 FQN: abl. npc. ability. custom. boss. flashpoint. colicoid. annihilator_ ska2. missile_ fire/20/2 - Set Duration
- 1
- When effect is applied
Override target to:
- Primary Target
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. flashpoint. colicoid. annihilator_6ka2. ground_fire
- [hidden] [12s]
Effect #3Slot: Debuff Duration: 12s On death: Effect is removed Tick rate: 1s (12 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s
Conditions: - Can only be called by other effects
Global ID: 16140939819791780909 FQN: abl. npc. ability. custom. boss. flashpoint. colicoid. annihilator_ ska2. missile_ fire/20/3 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 6
- Sort Type = Closest
- Radius = 3m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectflame_burst. flame_burst_burn - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.15
- Standard Health Percent Min = (float) 0.15
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #4 to TARGET from CASTER
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 6
- Sort Type = Closest
- Radius = 3m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectflame_burst. flame_burst_burn - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #4 to TARGET from CASTER
- [12s]
Burning (Tech)
Periodic elemental damage.Slot: Debuff Duration: 12s On death: Effect is removed Tick rate: 1s (12 ticks) # occurrences: 1 Tags: tag. abl. , tag.generic. fire_ damage abl. , tag.utility. is_ aoe abl. , tag.dispel_ type. tech abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. , tag.dispel_ type. mental abl. , tag.debuff. burn abl. dispel_ type. force Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Can only be called by other effects
- If TARGET is alive
- If TARGET is an enemy
Global ID: 16140947516373200904 Combat log ID: 2631934484152597 FQN: abl. npc. ability. custom. boss. flashpoint. colicoid. annihilator_ ska2. missile_ fire/20/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectfirebomb. burn
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.04
- Standard Health Percent Min = (float) 0.04
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0