1. Abilities
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. boss
  7. commando
  8. reflection_shield

Advanced Absorption Shield

Advanced Absorption Shield

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
guardprobeAdvanced Absorption Shield – Absorbs all incoming attacks. Requires constant energy.
2
Advanced Absorption Shield
  • [60s]
    guardprobeAdvanced Absorption Shield
    Absorbs all incoming attacks. Requires constant energy.

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . tython . shared . boss . boss_1 . shield_cast, dependent on calling effect
    • Modify stat Force Resistance, increase by -200
    • Modify stat Tech Resistance, increase by -200
    • Modify stat Melee Defense, increase by -200
    • Modify stat Ranged Defense, increase by -200
    • Immobilize but allow rotation
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • [target override]

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​qtr.​flashpoint.​tython.​shared.​boss.​boss_one.​target_with_shield_b
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​qtr.​flashpoint.​tython.​shared.​boss.​boss_one.​target_with_shield
        >

    Perform the following actions:

    • Remove this effect
    • Play appearance epp . qtr . flashpoint . tython . shared . boss . boss_1 . shield_off, dependent on calling effect
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . tython . shared . boss . boss_1 . shield_tick, dependent on calling effect