Balancing Field
Balancing Field
Force in Balance gains an additional ability charge, allowing it to be used again before going on cooldown. Killing an enemy or activating Force Potency generates one charge.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141086947142762537 |
Combat log ID: | 4543877830672384 |
FQN: | abl. |
Star Wars name: | Balancing Field |
Other languages: | Ausgleichendes Feld Champ équilibrant |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140929384950103578 FQN: abl. jedi_ consular. skill. serenity. mods. tier2. balancing_ field/4/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat [max] for ability Force in Balance, increase by 1
Force in Balance
Deals <<1>> internal damage and redistributes life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within a 5-meter radius.
FQN: abl.jedi_consular.skill.balance.force_in_balance
- 2
- When CASTER kills an enemy
- After Force Potency is activated by CASTER
Force Potency
Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts <<1>> seconds.
FQN: abl.jedi_consular.force_potency
Perform the following actions:
- Modify Ability Charges
- Ignore Maximum Charge Count = (bool) false
- Reset Current Recharge = (bool) false
- Charges Can Be Negative = (bool) false
- Tags = (string)
- Ability Spec =Force in BalanceForce in Balance
Deals <<1>> internal damage and redistributes life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within a 5-meter radius.
FQN: abl.jedi_consular.skill.balance.force_in_balance
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0