Bleeding Barrage
Bleeding Barrage
Ravage deals additional internal damage on each hit.
Attributes
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 7.0.0 |
| Global ID: | 16141118131452932371 |
| Combat log ID: | 4473290043162624 |
| FQN: | abl. |
| Star Wars name: | Bleeding Barrage |
| Other languages: | [Bleeding Barrage] [Bleeding Barrage] |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141055813311134309 FQN: abl. test. shabir. sith_ warrior. vengence. mod. tier1. bleeding_ barrage/3/1 - 1
- When
Ravage is activated by CASTERRavage
Performs a series of lightsaber attacks that deal <<1>> weapon damage. Strikes with both weapons if dual wielding.
FQN: abl.sith_warrior.ravage
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectskill. xp1. proc1
- When
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedsith_warrior. ravage
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ warrior. bleed abl. , tag.sith_ warrior. melee_ damage abl. , tag.sith_ warrior. direct_ damage abl. sith_ warrior. pooled_ hatred_ beneficiary Conditions: - Can only be called by other effects
Global ID: 16141056912822762536 FQN: abl. test. shabir. sith_ warrior. vengence. mod. tier1. bleeding_ barrage/3/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectskill. bloody_slashes - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.017
- Standard Health Percent Min = (float) 0.013
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.15
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0