1. Abilities
  2. npc
  3. ability
  4. tech
  5. carbonize_aura

Carbonite Aura

carbonize

Carbonite Aura

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonize
Carbonite Aura
2
carbonize
Carbonite Aura
3
carbonizeCarbonized – Unable to act.
4
damagereducedDamage Reduced (Tech) – Damage dealt reduced.
  • [hidden] [does not expire]
    carbonizeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.tech.carbonite_aura.channel_loop
    • Add effect #2 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.npc.ability.tech.carbonite_aura.channel_end, dependent on calling effect
  • [hidden] [0s] [not displayed]
    carbonizeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​utility.​is_self applied by CASTER
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [5s]
    carbonizeCarbonized
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.carbonize_single.debuff, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.11
      - Standard Health Percent Min = (float) 0.07
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [5s]
    damagereducedDamage Reduced (Tech)
    Damage dealt reduced.

  • 1
    • When effect is applied

    Perform the following actions: