1. Abilities
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. soa
  8. difficulty_1
  9. channel_platforms

Channel Platforms

immobilized

Channel Platforms

Soa uses this ability during phase three, while he is teleporting down to the next platform.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_2.boss_soa
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_4.boss_soa
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_1.boss_soa
  • class.npc.humanoid.boss.flashpoint.raid.eternity_vault.difficulty_3.boss_soa

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
immobilized
Channel Platforms
2
immobilized
Channel Platforms
3
immobilized
Channel Platforms
4
immobilized
Channel Platforms
  • [does not expire]
    immobilizedChannel Platforms

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​stun
    • Dispel all effects from tags tag.​abl.​debuff.​sleep
    • Dispel all effects from tags tag.​abl.​debuff.​knockdown
    • Dispel all effects from tags tag.​abl.​debuff.​banish
    • Dispel all effects from tags tag.​abl.​debuff.​damage_over_time
    • Mark as neutralized
    • Immobilize but allow rotation
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.channel_immune_cast, dependent on calling effect
  • [does not expire]
    immobilizedChannel Platforms

  • 1
    • When effect ticks

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    immobilizedEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.01
      - Standard Health Percent Min = (float) 0.01
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    immobilizedEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 10
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0