Cover Pulse
Cover Pulse
Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for <<1[%d/%d/%d]>> seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141108312719034734 |
Combat log ID: | 3246857836822528 |
FQN: | abl. |
Star Wars name: | Cover Pulse |
Other languages: | Impulsdeckung Impulsion de couverture |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141146391546168837 FQN: abl. npc. ability. custom. boss. flashpoint. mandalorian_ raiders. boss. boarding_ party. ia_ cover_ pulse/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. cover_pulse. cover_pulse_real
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If the Tech spell hit
Perform the following actions:
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. debuff. break_ cover Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141145292034540616 FQN: abl. npc. ability. custom. boss. flashpoint. mandalorian_ raiders. boss. boarding_ party. ia_ cover_ pulse/3/2 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 10° pitch, 0° yaw
- [5s]
Immobilized (Tech)
Unable to move.Slot: Debuff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. root abl. dispel_ type. tech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141144192522912667 Combat log ID: 3246857836822796 FQN: abl. npc. ability. custom. boss. flashpoint. mandalorian_ raiders. boss. boarding_ party. ia_ cover_ pulse/3/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- 2
- When character takes damage, delayed by 2s
Perform the following actions:
- Remove this effect