1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. mandalorian_raiders
  8. boss
  9. boarding_party
  10. ia_cover_pulse

Impulsion de couverture

concussionmissiles

Impulsion de couverture

Fait exploser une charge d'urgence qui projette toutes les cibles proches plusieurs mètres en arrière et les immobilise pendant <<1[$d seconde/$d seconde/$d secondes]>>. Les dégâts infligés après 2 secondes interrompent l'effet. Obligation d'être à couvert.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raiders.boarding_party_sm
  • class.npc.humanoid.boss.flashpoint.raiders.boarding_party_ia

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Impulsion de couverture
2
concussionmissiles
Impulsion de couverture
3
immobilizedImmobilisation (techno) – Incapacité de se déplacer.
  • [0s] [not displayed]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.cover_pulse.cover_pulse_real
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If the Tech spell hit
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    concussionmissilesEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 10° pitch, 0° yaw
  • [5s]
    immobilizedImmobilisation (techno)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When character takes damage, delayed by 2s

    Perform the following actions:

    • Remove this effect