1. Abilities
  2. itm
  3. tactical
  4. sow
  5. age_smu
  6. sni_gun
  7. vir_dir
  8. dmg_sust_01

Culling Shots

frenzy

Culling Shots

Weakening Blast deals 50% more damage. Dealing damage with Lethal Shot causes the target to take <<1>> poison damage over <<2>> seconds.

Attributes

Conditions

Metadata

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
frenzy
Culling Shots
2
abl_ag_sn_lethal_shotExploited Weakness (Lethal Shot) – Periodic internal damage.
3
abl_ag_sn_lethal_shotExploited Weakness (Dirty Blast) – Periodic internal damage.
  • [18s]
    abl_ag_sn_lethal_shotExploited Weakness (Lethal Shot)
    Periodic internal damage.

  • 1
    • When effect ticks
    • When effect is refreshed
    • When character takes damage that does not get redirected from tag tag.abl.agent.cull_tick or tag.abl.agent.corrosive_assault_tick

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0112
      - Standard Health Percent Min = (float) 0.0112
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.112
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [18s]
    abl_ag_sn_lethal_shotExploited Weakness (Dirty Blast)
    Periodic internal damage.

  • 1
    • When effect ticks
    • When effect is refreshed
    • When character takes damage that does not get redirected, not more than every 0.25s from tag tag.abl.smuggler.wounding_shot or tag.abl.smuggler.brutal_shot_tick

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0112
      - Standard Health Percent Min = (float) 0.0112
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.112
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0