1. Abilities
  2. agent
  3. skill
  4. virulence
  5. weakening_blast

Weakening Blast

defensivecommand

Weakening Blast

Deals <<1>> weapon damage and for the next <<2>> seconds causes the target to take <<1>> additional weapon damage whenever it takes damage from your poison effects.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.sniper.virulence.4
  • apc.test.cdurel.class_prototypes.age_smu.sniper_virulence
  • apc.agent.sniper.virulence

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
defensivecommand
Weakening Blast
2
damagevulnerabilityWeakening Blast – Poison damage causes additional weapon damage.
3
defensivecommand
Weakening Blast
4
defensivecommand
Weakening Blast
  • [0s] [not displayed]
    defensivecommandEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.weakening_blast.cast_instant, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.017
      - Standard Health Percent Min = (float) 0.017
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.89
      - Coefficient = (float) 0.17
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.1s]
    defensivecommandEffect #4

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​agent.​recently_hit_by_corrosive_grenade applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​agent.​weakening_blast applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER