1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. admiral_shai
  7. dirty_shots

Deadly Shots

inspiringcommand

Deadly Shots

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ilm.admiral_shai

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
inspiringcommand
Deadly Shots
2
15
damageincreasedDamage Vulnerability – Damage taken increased.
3
inspiringcommand
Deadly Shots
4
bloomingshotBleeding (Tech) – Periodic internal damage.
5
inspiringcommand
Deadly Shots
6
assassinateCritical Eye – Increases critical hit chance by 50%.
7
inspiringcommand
Deadly Shots
8
inspiringcommand
Deadly Shots
9
thrownKnockdown – Prone and unable to act.
10
movementslowedSlowed – Movement speed reduced.
11
15
traumaTrauma – Healing recieved reduced.
12
15
attackslowedAttacks Slowed – Decreased attack speed.
  • [hidden] [does not expire]
    inspiringcommandEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
  • 4
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
  • 5
    • When effect ticks the 5th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
  • 6
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​quest.​location.​ilum.​world_arc.​a_new_order.​boss_superattack_enable
    • Delay next ability by 1.5s (GCD)
  • [60s]
    damageincreasedDamage Vulnerability
    Damage taken increased.

  • 1
    • When stacks of this effect increase

    Perform the following actions:

  • [hidden] [2s]
    inspiringcommandEffect #3

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.admiral_shai.series_of_headshots.shot_leg, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #10 to TARGET from CASTER, Combat Math Only
  • 2
    • When character receives an effect with tags tag.abl.quest.location.ilum.world_arc.a_new_order.boss_channel_controller

    Perform the following actions:

    • Remove this effect
  • [12s]
    bloomingshotBleeding (Tech)
    Periodic internal damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.admiral_shai.series_of_headshots.shot_hip, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.smuggler.wounding_shot_bleed, dependent on calling effect
  • [0s] [not displayed]
    inspiringcommandEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.admiral_shai.series_of_headshots.shot_chest, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.204
      - Standard Health Percent Min = (float) 0.204
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #9 to TARGET from CASTER, Combat Math Only
  • [2s]
    assassinateCritical Eye
    Increases critical hit chance by 50%.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.admiral_shai.series_of_headshots.shot_head_buff_tick, dependent on calling effect
  • [0s] [not displayed]
    inspiringcommandEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.admiral_shai.series_of_headshots.shot_head, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.6
      - Standard Health Percent Min = (float) 0.6
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [2s]
    inspiringcommandDeadly Shots

  • [3s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 1.5, 25° pitch, 0° yaw
  • [3s]
    movementslowedSlowed
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 60%
  • [60s]
    traumaTrauma
    Healing recieved reduced.

  • 1
    • When stacks of this effect increase

    Perform the following actions:

  • [60s]
    attackslowedAttacks Slowed
    Decreased attack speed.

  • 1
    • When stacks of this effect increase

    Perform the following actions: