1. Abilities
  2. exp
  3. 01
  4. makeb
  5. world
  6. hub1
  7. imperial
  8. the_observer
  9. prototype
  10. debuff_boss_droid_damage

Electromagnetic Overload

forcestorm

Electromagnetic Overload

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestorm
Electromagnetic Overload
2
forcestormElectromagnetic Overload – Defenses overloaded. Taking periodic electrical damage.
3
forcestorm
Electromagnetic Overload
  • [0s] [not displayed]
    forcestormEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [30s]
    forcestormElectromagnetic Overload
    Defenses overloaded.
    Taking periodic electrical damage.


  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.exp.01.makeb.world.hub1.imperial.the_observer.boss_droid_stun_loop, dependent on calling effect
  • 3
    • When effect ticks

    Perform the following actions:

    • Damage
      - Damage Type = (int) 4
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.1
      - Damage Modifier = (float) 0
  • 4
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [5s]
    forcestormEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world.hub1.imperial.the_observer.boss_droid_stun_end, dependent on calling effect
    • Execute hydra hook Reboot (object self = Target)