1. Abilities
  2. exp
  3. 01
  4. makeb
  5. world
  6. hub1
  7. imperial
  8. the_observer
  9. prototype
  10. buff_boss_damage_shield

Magnetic Absorbtion Field

absorbtionfield

Magnetic Absorbtion Field

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
absorbtionfieldMagnetic Absorbtion Field – Damage taken reduced by 90%. Damage dealt reduced by 40%.
2
absorbtionfield
Magnetic Absorbtion Field
3
thrownKnockdown – Prone and unable to act.
  • [does not expire]
    absorbtionfieldMagnetic Absorbtion Field
    Damage taken reduced by 90%.
    Damage dealt reduced by 40%.


  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook TurnOnShield (object self = Target)
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world.hub1.imperial.the_observer.boss_droid_shield_loop, dependent on calling effect
    • Modify stat Damage Done Modifier (Percentage), increase by -0.6
  • 3
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.9
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world.hub1.imperial.the_observer.boss_droid_shield_dispel, dependent on calling effect
  • [0s] [not displayed]
    absorbtionfieldEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [1.5s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 50° pitch, 0° yaw
    • Play appearance epp.exp.01.makeb.world.hub1.imperial.the_observer.knockdown_impact, dependent on calling effect