1. Abilities
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. essence_corruption

Essence Corruption

mindcrush

Essence Corruption

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.the_returned

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mindcrush
Essence Corruption
2
mindcrush
Essence Corruption
3
mindcrush
Essence Corruption
4
50
mindcrushEssence Corruption – Taking damage over time. Each stack decreases damage dealt by 20%. If this effect expires, the target is killed. The very essence of your being has been corrupted.
5
acidblade
Transfer Delay
6
mindcrush
Essence Corruption
7
mindcrush
Essence Corruption
  • [hidden] [0.5s]
    mindcrushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.essence_corruption_instant, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If difficulty is set to 16-man VM

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    mindcrushEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • If CASTER is not positioned ≤ 5m to melee distance of TARGET
        >

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.essence_corruption_target, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    mindcrushEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        >

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.essence_corruption_target, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.essence_corruption_target, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.8s]
    acidblade [HIDDEN]Transfer Delay

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.1s]
    mindcrushEffect #6

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.yavin_4.boss.the_returned.essence_corruption