Essence Corruption
Essence Corruption
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141009893736470285 |
Combat log ID: | 3447359795101696 |
FQN: | abl. |
Star Wars name: | Essence Corruption |
Other languages: | Essenz-Korrumpierung Corruption d'essence |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.5s]
Effect #1Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Global ID: 16140967587828539449 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. essence_ corruption/27/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. essence_corruption_instant
- 3
- Just before this effect is removed
Override target to:
- Caster
Only when the following conditions are met:
- If difficulty is set to 16-man VM
Perform the following actions:
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140968687340167788 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. essence_ corruption/27/2 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- If CASTER is not positioned ≤ 5m to melee distance of TARGET
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. essence_corruption_target - Add effect #4 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140969786851796435 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. essence_ corruption/27/3 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. essence_corruption_target - Add effect #4 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET is alive
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. essence_corruption_target - Add effect #4 to TARGET from CASTER
- [60s]
Essence Corruption
Taking damage over time. Each stack decreases damage dealt by 20%. If this effect expires, the target is killed.
The very essence of your being has been corrupted.Slot: Debuff Duration: 60s On death: Effect is removed Tick rate: 3s (20 ticks) Initial stacks: 1 Max stacks: 50 # occurrences: 1 Tags: tag. abl. operation. yavin_ 4. boss. the_ returned. essence_ corruption Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16140970886363424518 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. essence_ corruption/27/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. essence_corruption_debuff - Add effect #7 to TARGET from TARGET
- 2
- When stacks of this effect increase
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. essence_corruption_stack
- 3
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.019
- Standard Health Percent Min = (float) 0.019
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
- When stacks of this effect increase
- When stacks of this effect decrease
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by -0.2
- 5
- When PC/NPC receives an effect from Restoration, not more than every 1s
Restoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
- When PC/NPC receives an effect from Expunge, not more than every 1s
Expunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.expunge
- When PC/NPC receives an effect from Cure, not more than every 1s
Cure
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.bounty_hunter.cure
- When PC/NPC receives an effect from Field Aid, not more than every 1s
Field Aid
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.trooper.field_aid
- When PC/NPC receives an effect from Toxin Scan, not more than every 1s
Toxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- When PC/NPC receives an effect from Triage, not more than every 1s
Triage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
- When PC/NPC receives an effect from Dodge, not more than every 1s
Dodge
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.smuggler.dodge
- When PC/NPC receives an effect from Evasion, not more than every 1s
Evasion
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.agent.evasion
- When PC/NPC receives an effect from Resilience
Resilience
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.jedi_consular.resilience
- When PC/NPC receives an effect from Force Shroud
Force Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
Override target to:
- Trigger Caster
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- When PC/NPC receives an effect from
- 6
- When PC/NPC receives an effect from Restoration, not more than every 1s
Restoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
- When PC/NPC receives an effect from Expunge, not more than every 1s
Expunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.expunge
- When PC/NPC receives an effect from Cure, not more than every 1s
Cure
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.bounty_hunter.cure
- When PC/NPC receives an effect from Field Aid, not more than every 1s
Field Aid
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.trooper.field_aid
- When PC/NPC receives an effect from Toxin Scan, not more than every 1s
Toxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- When PC/NPC receives an effect from Triage, not more than every 1s
Triage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
- When PC/NPC receives an effect from Dodge, not more than every 1s
Dodge
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.smuggler.dodge
- When PC/NPC receives an effect from Evasion, not more than every 1s
Evasion
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.agent.evasion
- When PC/NPC receives an effect from Resilience
Resilience
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.jedi_consular.resilience
- When PC/NPC receives an effect from Force Shroud
Force Shroud
Purges all hostile removable effects and increases your chance to resist Force and tech attacks by 200% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.
FQN: abl.sith_inquisitor.force_shroud
- Just before NPC with this effect dies
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. essence_corruption_ae_burst - Add effect #6 to TARGET from CASTER
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. operation. yavin_ 4. boss. the_ returned. essence_ corruption
- When PC/NPC receives an effect from
- 7
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.operation.yavin_4.boss.the_returned.essence_corruption_cleanse_epp_player
- 8
- When effect expires
Perform the following actions:
- Instantly kill the TARGET
- [hidden] [0.8s]
[HIDDEN]Transfer DelaySlot: Debuff Duration: 0.8s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.8s
- Max Duration = (time) 0.8s
Conditions: - Can only be called by other effects
Global ID: 16140971985875052917 Combat log ID: 3447359795101955 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. essence_ corruption/27/5 - Set Duration
- [hidden] [0.1s]
Effect #6Slot: Debuff Duration: 0.1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s
Conditions: - Can only be called by other effects
Global ID: 16140973085386680504 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. essence_ corruption/27/6 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 2
- Just before this effect is removed
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. operation. yavin_ 4. boss. the_ returned. essence_ corruption
- [hidden] [does not expire]
Effect #7Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. operation. yavin_ 4. boss. the_ returned. essence_ corruption_ cleanse_ epp_ player Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140974184898308847 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. essence_ corruption/27/7 - Set Stack Limit
- 1
- When PC/NPC receives an effect from Restoration, not more than every 1s
Restoration
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.jedi_consular.restoration
- When PC/NPC receives an effect from Expunge, not more than every 1s
Expunge
Cleanses a friendly target of up to 2 negative mental or Force effects.
FQN: abl.sith_inquisitor.purge
- When PC/NPC receives an effect from Cure, not more than every 1s
Cure
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.bounty_hunter.cure
- When PC/NPC receives an effect from Field Aid, not more than every 1s
Field Aid
Cleanses a friendly target of up to <<1[%d/%d/%d]>> negative tech or physical effects.
FQN: abl.trooper.purify
- When PC/NPC receives an effect from Toxin Scan, not more than every 1s
Toxin Scan
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.agent.toxin_scan
- When PC/NPC receives an effect from Triage, not more than every 1s
Triage
Cleanses a friendly target of up to 2 negative tech or physical effects.
FQN: abl.smuggler.triage
- When PC/NPC receives an effect from Dodge, not more than every 1s
Dodge
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.smuggler.dodge
- When PC/NPC receives an effect from Evasion, not more than every 1s
Evasion
Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds and lowers threat by a moderate amount. Does not break Stealth.
FQN: abl.agent.evasion
Override target to:
- Trigger Caster
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. essence_corruption_target
- When PC/NPC receives an effect from