1. Abilities
  2. agent
  3. evasion

Evasion

evasion

Evasion

Increases your chance to dodge melee and ranged attacks by 200% for <<1>> seconds. Does not break Stealth.

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140943676484767978
  • apc.tutorial.agent.sniper.virulence.8
  • apc.tutorial.agent.sniper.engineering.8
  • apc.tutorial.agent.operative.lethality.8
  • apc.agent.base
  • apc.tutorial.agent.operative.concealment.8
  • apc.tutorial.agent.operative.medicine.8
  • apc.tutorial.agent.sniper.marksmanship.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
evasionEvasion – Melee and ranged defense chance increased.
2
abl_ag_op_eye_for_an_eyeBlow for Blow – Returning damage.
  • [3s]
    evasionEvasion
    Melee and ranged defense chance increased.

    • When effect is applied
    • When effect is refreshed
    • When effect ticks the 1th time

    Perform the following actions:

    • Play appearance epp . agent . evasion . cast_instant, dependent on calling effect
    • When effect ticks the 2th time

    Only when the following conditions are met:

      • If TARGET has the ability 16141030510221781105 – not found, with a rank >= 1

    Perform the following actions:

    • Play appearance epp . agent . evasion . cast_instant, dependent on calling effect
    • On Apply

    Perform the following actions:

    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If TARGET has the ability 16140927494734637544 – not found, with a rank >= 1

    Perform the following actions:

    • Dispel all effects
    • On Apply

    Only when the following conditions are met:

      • If TARGET has the ability 16141001757090473264 – not found, with a rank >= 1

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If TARGET has the ability 16141035539650347742 – not found, with a rank >= 1

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects
  • [3s]
    abl_ag_op_eye_for_an_eyeBlow for Blow
    Returning damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . blow_for_blow . buff_player
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • [target override]

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) false
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 1.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 9
    • Play appearance epp . agent . blow_for_blow . reflect_player