1. Abilities
  2. jedi_consular
  3. skill
  4. combat
  5. force_breach_combat

Force Breach

disable

Force Breach

Strikes up to 8 nearby enemies with shattering force, dealing <<1>> internal damage and generating a high amount of threat.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.combat
  • apc.tutorial.consular.shadow.kinetic_combat.6

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disable
Force Breach
2
accuracyreducedUnsteady (Force) – Melee and ranged accuracy decreased.
  • [hidden] [0.3s]
    disableEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.cast_instant
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.target_hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.086
      - Standard Health Percent Min = (float) 0.046
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.66
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only