1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ira
  8. revan
  9. hard
  10. anti_force_leap

Force Push

Force Push

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Force Push
2
Force Push
3
Force Push
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When character receives an effect with tags tag.abl.buff.teleport_to_target, not more than every 1s

    Override target to:

    • Attacker

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0.25s]
    Force Push

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 2s (GCD)
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 30° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.jedi_knight.pacify.cast_instant, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 30° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_warrior.intimidating_roar.cast_instant, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [5s]
    Effect #3