1. Abilities
  2. npc
  3. ability
  4. force
  5. forcequake_persist

Forcequake

forcequake

Forcequake

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Forcequake
2
forcequake
Forcequake
3
movementslowedSlowed (Force) – Movement speed reduced.
  • [hidden] [6s]
    forcequakeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_consular . forcequake . cast_instant, dependent on calling effect
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . jedi_consular . forcequake . ground_small
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . jedi_consular . forcequake . exit
  • [0s] [not displayed]
    forcequakeEffect #2

    • On Apply

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET, Combat Math Only, Match All
    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.12
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.518
      - Health Steal Percentage = (float) 0
  • [1s]
    movementslowedSlowed (Force)
    Movement speed reduced.

    • On Apply

    Perform the following actions:

    • Set movement speed to 70%