1. Abilities
  2. npc
  3. ability
  4. rifle
  5. full_auto_short_range

Full Auto

fullAuto

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

Attributes

Conditions

Metadata

Users

Used by

    Related effects, buffs and debuffs

    Ability activation
    1
    fullAuto
    Full Auto
    • [hidden] [does not expire]
      fullAutoEffect #1

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.trooper.full_auto.enter
    • 2
      • When effect is applied

      Only when the following conditions are met:

        • <
          • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ion_clip
          AND
          • If CASTER does not have any effect with the tag tag.​abl.​trooper.​plasma_clip
          AND
          • If CASTER does not have any effect with the tag tag.​abl.​trooper.​ap_clip
          >

      Perform the following actions:

      • Play appearance epp.trooper.full_auto.loop_normal
    • 3
      • When effect is applied

      Only when the following conditions are met:

        • If CASTER has an effect with the tag tag.​abl.​trooper.​ap_clip

      Perform the following actions:

      • Play appearance epp.trooper.full_auto.loop_ap
    • 4
      • When effect is applied

      Only when the following conditions are met:

        • If CASTER has an effect with the tag tag.​abl.​trooper.​plasma_clip

      Perform the following actions:

      • Play appearance epp.trooper.full_auto.loop_plasma
    • 5
      • When effect is applied

      Only when the following conditions are met:

        • If CASTER has an effect with the tag tag.​abl.​trooper.​ion_clip

      Perform the following actions:

      • Play appearance epp.trooper.full_auto.loop_ion
    • 6
      • When effect ticks

      Perform the following actions:

      • Weapon Damage
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) true
        - Disable Crit Roll = (bool) false
        - Flurry Blows Min = (int) 1
        - Flurry Blows Max = (int) 1
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0.175
        - Standard Health Percent Min = (float) 0.15
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) -1
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Slots = Primary Ranged
    • 7
      • Just before this effect is removed

      Perform the following actions:

      • Play appearance epp.trooper.full_auto.exit