1. Abilities
  2. npc
  3. ability
  4. rifle
  5. full_auto_previz

Full Auto

fullAuto

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds.
Requires abl.npc.rifle.reload


Requires rifle or cannon. Requires Ammo pool and Reload ability.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.ranged.ability.dps.trooper.full_auto

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fullAuto
Full Auto
2
fullAuto
Full Auto
  • [hidden] [does not expire]
    fullAutoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.enter
    • Play appearance epp.trooper.full_auto.loop_previz
  • 2
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1m
      - Distance = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.trooper.full_auto.impact_player, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.exit
  • 4
    • When channel finished

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER