Inferno

Inferno
Used from the falling death exhaustion zone to revive at the nearest med center.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141052291995106212 |
Combat log ID: | 3893400738725888 |
FQN: | abl. |
Star Wars name: | Inferno |
Other languages: | Inferno Fournaise |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [5s]
Effect #1
Slot: Buff Duration: 5s On death: Effect persists Tick rate: 0.5s (10 ticks) # occurrences: 0 Hydra script: hyd. tool. death_ system. revive_ at_ medcenter_ after_ falling Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - If TARGET is a player
Global ID: 16141012224685820461 FQN: abl. player. revive_ at_ medcenter_ after_ heat_ death/7/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook fadeToBlack
- 2
- When effect ticks the 2nd time
Perform the following actions:
- Instantly kill the TARGET
- [hidden] [2s]
Effect #2
Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16141013324197448824 FQN: abl. player. revive_ at_ medcenter_ after_ heat_ death/7/2 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Custom revive_player, #2 = medcenter
- Revive the target and set its HP to 100%
- Play appearance epp.
player. , dependent on calling effectrez - Regen 100% force
- Dispel all effects from tags offer_revive
- Dispel all effects from ability Recently Died
Recently Died
Used to apply the recently died effect to a player
FQN: abl.player.recently_died
- Dispel all effects from ability Recently Died PvP
Recently Died PvP
Used to apply the recently died effect to a player killed in a PvP manor
FQN: abl.player.recently_died_pvp
- Regen Energy
- Amount = (float) 0
- Amount Percent Of Max = (float) 1
- Regen Energy: Current Percentages = Float()
- Regen Energy: Modifier Percentages = Float()
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Restore 100% of TARGET's action points, causing no threat
- [0s] [not displayed]
Effect #3
Slot: Buff Duration: instant # occurrences: 0 Conditions: - If TARGET is not a player
Global ID: 16141014423709076871 FQN: abl. player. revive_ at_ medcenter_ after_ heat_ death/7/3 - 1
- When effect is applied
Perform the following actions:
- Instantly kill the TARGET