1. Abilities
  2. player
  3. regen

Intrinsic Regeneration

Intrinsic Regeneration

Regenerates pool stats over time. NOW OBSOLTE AND REPLACED BY
abl.[class].regen and abl.companion.regen

Attributes

Conditions

Metadata

Used by

Used by
  • apc.test.jrb.temp_ability
Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Intrinsic Regeneration
2
Intrinsic Regeneration
3
Intrinsic Regeneration
  • [hidden] [does not expire]
    Effect #1

    • When effect ticks

    Only when the following conditions are met:

      • <
        AND
        • If TARGET is in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Regen force
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
    • When effect ticks

    Only when the following conditions are met:

      • <
        AND
        AND
        • If TARGET is not in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Regen force
    • Regen Energy
      - Amount = (float) 0
      - Amount Percent Of Max = (float) 0
      - Regen Energy: Current Percentages = Float()
      - Regen Energy: Modifier Percentages = Float()
    • When effect ticks

    Only when the following conditions are met:

      • <
        AND
        • If TARGET is not in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Regen Health
      - Amount = (float) 0
      - Amount Percent Of Max = (float) 0
  • [hidden] [10s]
    Effect #2

  • [hidden] [does not expire]
    Effect #3

    • When effect ticks

    Only when the following conditions are met:

      • <
        AND
        AND
        AND
        • If TARGET is not in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Decay Action Points
      - Action Points = (int) 1