1. Abilities
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. boss
  8. boss_2
  9. sith_ball_passive

Lightning Ball

Lightning Ball

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Lightning Ball
2
Lightning Ball
3
Lightning Ball
4
chainlightningLightning Effect – Periodic damage.
5
chainlightningLightning Effect – Periodic damage.
6
Lightning Ball
7
Lightning Ball
8
Lightning Ball
9
Lightning Ball
10
Lightning Ball
  • [hidden] [does not expire]
    Effect #1

    • On Apply

    Perform the following actions:

    • Set movement speed to 1%
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Modify stat Increased Stealth Level, increase by 200
    • Just before NPC with this effect dies

    Perform the following actions:

    • Put TARGET into stealth
  • [hidden] [does not expire]
    Effect #2

    • When effect ticks

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . rishi . flashpoint_2 . mob . boss . boss_2 . sith_ball_ambient, dependent on calling effect
  • [hidden] [does not expire]
    Effect #3

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith.​time_to_enrage_ball
        AND
        • <
          • If PRIMARY TARGET is a companion
          OR
          • If PRIMARY TARGET is a player
          >
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
    • Add effect #6 to TARGET from TARGET
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET is a companion
          OR
          • If PRIMARY TARGET is a player
          >
        AND
        • If PRIMARY TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from PRIMARY TARGET
    • Add effect #6 to TARGET from TARGET
  • [10s]
    chainlightningLightning Effect
    Periodic damage.

    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . rishi . flashpoint_2 . mob . boss . boss_1 . trooper_hinder_effect, dependent on calling effect
  • [10s]
    chainlightningLightning Effect
    Periodic damage.

    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . rishi . flashpoint_2 . mob . boss . boss_1 . trooper_hinder_effect, dependent on calling effect
  • [hidden] [0.5s]
    Effect #6

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . rishi . flashpoint_2 . mob . boss . boss_2 . sith_ball_explode_player, dependent on calling effect
    • When effect expires
    • [target override]

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [does not expire]
    Effect #7

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith.​time_to_enrage_ball
        AND
        • <
          • If PRIMARY TARGET is a companion
          OR
          • If PRIMARY TARGET is a player
          >
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #8 to TARGET from PRIMARY TARGET
    • Add effect #8 to TARGET from PRIMARY TARGET
    • Add effect #6 to TARGET from TARGET
    • Add effect #10 to TARGET from TARGET
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET is a companion
          OR
          • If PRIMARY TARGET is a player
          >
        AND
        • If PRIMARY TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from PRIMARY TARGET
    • Add effect #6 to TARGET from TARGET
    • Add effect #10 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    Effect #9

    • On Apply

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16140989874415285741
      - From Actor = (int) 3
      - To Actor = (int) 2
  • [0.2s]
    Lightning Ball

    • When effect expires
    • [target override]

    Perform the following actions:

    • Dispel all effects