Master Strike
Master Strike
Performs a series of lightsaber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.3.0 |
Global ID: | 16141017869131222434 |
Combat log ID: | 2989735324680192 |
FQN: | abl. |
Star Wars name: | Master Strike |
Other languages: | [Master Strike] [Master Strike] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.jedi_ knight. direct_ damage abl. , tag.jedi_ knight. master_ strike abl. , tag.jedi_ knight. melee_ damage abl. jedi_ knight. melee_ ability Initializers: - Set Time Line
- Interval 1 = (time) 0.3s
- Interval 2 = (time) 0.3s
- Interval 3 = (time) 2.1s
- Interval 4 = (time) 0s
- Interval 5 = (time) 0s
- Interval 6 = (time) 0s
- Interval 7 = (time) 0s
- Interval 8 = (time) 0s
- Interval 9 = (time) 0s
Global ID: 16140982563930460808 FQN: abl. test. qa. modny. waster_ strike3/1/1 - Set Time Line
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has the ablity Debilitation, with a rank = 2
Debilitation
Master Strike has a <<1>>% chance to immobilize the target for the duration of the ability.
FQN: abl.jedi_knight.skill.combat.debilitation
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 50% is met
- If CASTER has the ablity Debilitation, with a rank = 1
Debilitation
Master Strike has a <<1>>% chance to immobilize the target for the duration of the ability.
FQN: abl.jedi_knight.skill.combat.debilitation
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If toughness of TARGET is ≤ Standard
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 5
- When effect ticks the 1st time
- When effect ticks the 2nd time
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.139
- Standard Health Percent Min = (float) 0.139
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.075
- Coefficient = (float) 1.39
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 6
- When effect ticks the 1st time
- When effect ticks the 2nd time
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Melee
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.075
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee
- 7
- When effect ticks the 3rd time
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.278
- Standard Health Percent Min = (float) 0.278
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.85
- Coefficient = (float) 2.78
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 8
- When effect ticks the 3rd time
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Melee
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.85
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee
- 9
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.jedi_knight.master_strike_debuff
- 10
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
jedi_knight. master_strike. cancel
- [3s]
Stunned
Unable to act.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. master_ strike abl. , tag.debuff. stun abl. , tag.jedi_ knight. melee_ ability abl. , tag.jedi_ knight. master_ strike_ debuff abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140983663442177333 Combat log ID: 2989735324680457 FQN: abl. test. qa. modny. waster_ strike3/1/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
jedi_knight. master_strike. reaction
- 2
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
jedi_knight. master_strike. target_cancel
- [3s]
Immobilized
Unable to move.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. master_ strike abl. , tag.debuff. root abl. , tag.jedi_ knight. melee_ ability abl. jedi_ knight. master_ strike_ debuff Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140984762953805794 Combat log ID: 2989735324680460 FQN: abl. test. qa. modny. waster_ strike3/1/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [does not expire]
Unshakable
Cannot be interrupted.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. master_ strike abl. , tag.buff. interrupt_ immunity abl. jedi_ knight. melee_ ability Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140977066372324103 Combat log ID: 2989735324680463 FQN: abl. test. qa. modny. waster_ strike3/1/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt