1. Abilities
  2. test
  3. qa
  4. modny
  5. mortartest

Mortar Volley test

deathfromabove

Mortar Volley test

Launches a volley of mortar shells at the target area, dealing <<1>> kinetic damage to up to 5 targets within 8 meters over the duration. Standard and weak targets are knocked down by the blasts.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathfromabove
Mortar Volley test
2
deathfromabove
Mortar Volley test
3
thrownKnockdown – Unable to act.
  • [hidden] [does not expire]
    deathfromaboveEffect #1

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.generic.ground_target_republic
  • [hidden] [0s]
    deathfromaboveEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20.009999m to 100m to center of TARGET

    Perform the following actions:

    • Play appearance epp.trooper.mortar_volley.tick_long_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10.01m to 20m to center of TARGET

    Perform the following actions:

    • Play appearance epp.trooper.mortar_volley.tick_mid_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Play appearance epp.trooper.mortar_volley.tick_short_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 4
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.188
      - Standard Health Percent Min = (float) 0.128
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.58
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownKnockdown
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 0.4, 45° pitch, 0° yaw
    • Stun the TARGET