1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ira
  8. revan
  9. hard
  10. channel_attack

Master Strike

masterStrike

Master Strike

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141064590239456296

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
masterStrike
Master Strike
2
masterStrike
Master Strike
  • [hidden] [does not expire]
    masterStrikeEffect #1

    • When effect ticks the 1th time
    • When effect ticks the 2th time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • When effect ticks the 3th time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp . npc . ability . custom . boss . flashpoint . ira . revan . master_strike_reaction, dependent on calling effect
    • Stun the TARGET
    • Just before this effect is removed
    • [target override]

    Perform the following actions:

    • Play appearance epp . jedi_knight . master_strike . cancel
    • On Apply
    • [target override]

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • [0s] [not displayed]
    masterStrikeEffect #2

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0