1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss2
  6. laser_hostile_npcs

Obliteration Laser

Obliteration Laser

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Obliteration Laser
2
Obliteration Laser
3
Obliteration Laser
  • [2.5s]
    Obliteration Laser

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss2.laser.ground_target, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.flashpoint.elom.bosses.boss2.laser.laser_fire, dependent on calling effect
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.ip_cpt.laser_blast, dependent on calling effect
  • [0.25s]
    Obliteration Laser

  • 1
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1m
      - Distance = 400m

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.096
      - Standard Health Percent Min = (float) 0.096
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_impact, dependent on calling effect
    • Execute ability

      [laser_dmg_debuff]

      FQN: abl.​flashpoint.​elom.​bosses.​boss2.​laser_dmg_debuff

      [laser_dmg_debuff]
      from TARGET to TARGET
  • 2
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1m
      - Distance = 400m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man VM
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_turret_impact, dependent on calling effect
    • Execute ability

      [laser_dmg_debuff]

      FQN: abl.​flashpoint.​elom.​bosses.​boss2.​laser_dmg_debuff

      [laser_dmg_debuff]
      from TARGET to TARGET