1. Abilities
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. soa
  8. difficulty_1
  9. passive_immunity

Passive Immunity

unleash

Passive Immunity

Immune to movement-imparing effects (Snare, Root) and effects that might move the turret (Knockdown, Physics)

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140997434007653113

Related effects, buffs and debuffs

  • [does not expire]
    unleashUnshakable
    Cannot be interrupted.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Set movement speed to 85%
    • Modify stat Max Health, set to -57%
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)