1. Abilities
  2. flashpoint
  3. copero
  4. trash
  5. energy_shield

Personal Defense Shield

energyShield

Personal Defense Shield

Attributes

Conditions

Metadata

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Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energyShieldPersonal Defense Shield – Absorbs and reflects all damage.
2
energyShieldPersonal Defense Shield – Immune to all damage.
  • [5s]
    energyShieldPersonal Defense Shield
    Absorbs and reflects all damage.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.energy_shield.energy_shield_cast
  • 2
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 3
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • [5s]
    energyShieldPersonal Defense Shield
    Immune to all damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)