1. Abilities
  2. test
  3. aberryman
  4. scratch
  5. ord_world_boss
  6. plasma_ring_ground

Plasma Ring

Plasma Ring

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Plasma Ring
2
Plasma Ring
3
Plasma Ring
4
Plasma Ring
  • [hidden] [10s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ord_mantell.world.world_boss.plasma_ring.falling_plasma, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.aberryman.scratch.ord_world_boss.plasma_ring_damage_area, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [10s]
    Effect #2

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 25
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 25
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0.3s]
    Plasma Ring

  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0