Power Step
Power Step
Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan deals 50% more damage or healing and generates no Heat.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141159909440372592 |
Combat log ID: | 4312095625576448 |
FQN: | abl. |
Star Wars name: | Power Step |
Other languages: | Kraftschritt Palier de puissance |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140928231666206885 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. dmg_ sust_ 02/17/1 - Set Stack Limit
- 1
- When character deals damage with tags tag.
abl. and tag.bounty_hunter. tracer_missile abl. , not more than every 1sbounty_hunter. power_shot - When character heals with tags tag.
abl. , not more than every 1sbounty_hunter. rapid_scan
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 2
- When character deals damage with tags tag.
abl. and tag.trooper. grav_dmg abl. , not more than every 1strooper. charged_bolts - When character heals with tags tag.
abl. , not more than every 1strooper. skill. medical_probe
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- [20s]
Power Step
At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan are more effective and cost no Heat.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 6 # occurrences: 1 Tags: tag. abl. bounty_ hunter. power_ step Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140929331177834768 Combat log ID: 4312095625576704 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. dmg_ sust_ 02/17/2 - Set Duration
- 1
- When stacks of this effect increase to 5 stacks
Perform the following actions:
- Modify meta stat Ability Energy Cost for ability Power Shot, percent of base = -1 | 0 | 0
Power Shot
Charges up both blasters and fires off two powerful shots that deal <<1>> weapon damage. Requires two blasters.
FQN: abl.bounty_hunter.power_shot
- Modify meta stat Ability Energy Cost for ability Tracer Missile, percent of base = -1 | 0 | 0
Tracer Missile
Launches a missile at the target that deals <<1>> kinetic damage, sunders the target, and leaves a Heat Signature on them. Sundered targets have their armor reduced by 20% for <<3>> seconds. Heat signatures leave targets vulnerable to Rail Shot and increase the damage they take from Heatseeker Missiles for <<2>> seconds. Replaces Power Shot.
FQN: abl.bounty_hunter.skill.arsenal.tracer_missile
- Modify meta stat Ability Energy Cost for ability Rapid Scan, percent of base = -1 | 0 | 0
Rapid Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.rapid_scan
- Modify meta stat Damage Done Modifier (Percentage) for ability Power Shot, increase by 50%
Power Shot
Charges up both blasters and fires off two powerful shots that deal <<1>> weapon damage. Requires two blasters.
FQN: abl.bounty_hunter.power_shot
- Modify meta stat Damage Done Modifier (Percentage) for ability Tracer Missile, increase by 50%
Tracer Missile
Launches a missile at the target that deals <<1>> kinetic damage, sunders the target, and leaves a Heat Signature on them. Sundered targets have their armor reduced by 20% for <<3>> seconds. Heat signatures leave targets vulnerable to Rail Shot and increase the damage they take from Heatseeker Missiles for <<2>> seconds. Replaces Power Shot.
FQN: abl.bounty_hunter.skill.arsenal.tracer_missile
- Modify meta stat Healing Done Modifier (Percentage) for ability Rapid Scan, increase by 0.5
Rapid Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.rapid_scan
- 2
- When stacks of this effect increase to 6 stacks
Perform the following actions:
- Remove this effect
- [20s]
Power Step
At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan are more effective and cost no Heat.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 6 # occurrences: 1 Tags: tag. abl. bounty_ hunter. power_ step Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140930430689463119 Combat log ID: 4312095625576728 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. dmg_ sust_ 02/17/3 - Set Duration
- 1
- When stacks of this effect increase to 5 stacks
Perform the following actions:
- Modify meta stat Ability Energy Cost for ability Charged Bolts, percent of base = -1 | 0 | 0
Charged Bolts
Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.
FQN: abl.trooper.charged_bolts
- Modify meta stat Ability Energy Cost for ability Grav Round, percent of base = -1 | 0 | 0
Grav Round
Fires a round that creates a gravity vortex on the target, dealing <<1>> kinetic damage, crushing the target's armor and reducing armor rating by 20% for <<3[%d/%d/%d]>> seconds. Gravity vortices leave targets vulnerable to High Impact Bolt and increases the damage they take from Demolition Round for <<3[%d/%d/%d]>> seconds. Replaces Charged Bolts.
FQN: abl.trooper.skill.gunnery.grav_round
- Modify meta stat Ability Energy Cost for ability Medical Probe, percent of base = -1 | 0 | 0
Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
- Modify meta stat Damage Done Modifier (Percentage) for ability Charged Bolts, increase by 50%
Charged Bolts
Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.
FQN: abl.trooper.charged_bolts
- Modify meta stat Damage Done Modifier (Percentage) for ability Grav Round, increase by 50%
Grav Round
Fires a round that creates a gravity vortex on the target, dealing <<1>> kinetic damage, crushing the target's armor and reducing armor rating by 20% for <<3[%d/%d/%d]>> seconds. Gravity vortices leave targets vulnerable to High Impact Bolt and increases the damage they take from Demolition Round for <<3[%d/%d/%d]>> seconds. Replaces Charged Bolts.
FQN: abl.trooper.skill.gunnery.grav_round
- Modify meta stat Healing Done Modifier (Percentage) for ability Medical Probe, increase by 0.5
Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
- 2
- When stacks of this effect increase to 6 stacks
Perform the following actions:
- Remove this effect