1. Abilities
  2. jedi_consular
  3. skill
  4. combat
  5. pulsating_force

Pulsating Force

abl_jc_sh_PulsatingForce

Pulsating Force

Deflection grants Pulsating Force, causing all enemies within 8 meters to deal 15% less Force and tech damage. This effect lasts for the duration of Deflection. Additionally, damage dealt by Force Breach and Slow Time is increased by 30%.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.combat
  • apc.tutorial.consular.shadow.kinetic_combat.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_PulsatingForce
Pulsating Force
2
abl_jc_sh_PulsatingForcePulsating Force – Reduces Force and tech damage of nearby enemies.
3
damagereducedDamage Reduced (Force) – Force and tech damage reduced.
  • [12s]
    abl_jc_sh_PulsatingForcePulsating Force
    Reduces Force and tech damage of nearby enemies.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.pulsating_force.aoe, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.pulsating_force.exit, dependent on calling effect
  • [1s]
    damagereducedDamage Reduced (Force)
    Force and tech damage reduced.

  • 1
    • When effect is applied

    Perform the following actions: