Pulsating Force
Pulsating Force
Deflection grants Pulsating Force, causing all enemies within 8 meters to deal 15% less Force and tech damage. This effect lasts for the duration of Deflection. Additionally, damage dealt by Force Breach and Slow Time is increased by 30%.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140980569775272539 |
Combat log ID: | 3974549850816512 |
FQN: | abl. |
Star Wars name: | Pulsating Force |
Other languages: | Pulsierende Macht Force pulsatile |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140914365904021319 FQN: abl. jedi_ consular. skill. combat. pulsating_ force/14/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 30%jedi_ consular. breach_ combat - Modify meta stat Damage Done Modifier (Percentage) for ability Slow Time, increase by 30%
Slow Time
Slows the passage of time for up to 8 targets, dealing <<1>> kinetic damage, slowing the movement speed of all affected targets by 30% for <<3>> seconds, and weakening all affected targets for <<2>> seconds. Weakened targets deal 5% less melee and ranged damage. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat.
FQN: abl.jedi_consular.skill.combat.slow_time
- 2
- After Deflection is activated by CASTER
Deflection
Increases your ranged and melee defenses by 50% for <<1[%d/%d/%d]>> seconds. Requires a melee weapon.
FQN: abl.jedi_consular.deflection
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [12s]
Pulsating Force
Reduces Force and tech damage of nearby enemies.Slot: Buff Duration: 12s On death: Effect is removed Tick rate: 1s (12 ticks) # occurrences: 1 Tags: tag. abl. jedi_ consular. pulsating_ force Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140917664438905966 Combat log ID: 3974549850816784 FQN: abl. jedi_ consular. skill. combat. pulsating_ force/14/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectpulsating_force. aoe
- 2
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectpulsating_force. exit
- [1s]
Damage Reduced (Force)
Force and tech damage reduced.Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. dispel_ type. force Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If the Force spell hit
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140916564927275737 Combat log ID: 3974549850816793 FQN: abl. jedi_ consular. skill. combat. pulsating_ force/14/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. pulsating_force. target - Modify stat [modifier_percentage], increase by -0.15
- Modify stat [modifier_percentage], increase by -0.15