1. Abilities
  2. flurry
  3. droid
  4. battle_droid
  5. battle_droid_ranged

Ranged Attack

Ranged Attack

(Standard attack for Battle Droid)

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Ranged Attack
2
Ranged Attack
  • [0s] [not displayed]
    Effect #1

    • On Apply

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp . flurry . droid . battle_droid . battle_droid_ranged
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​trooper.​ion_clip

    Perform the following actions:

    • Play appearance epp . flurry . droid . battle_droid . battle_droid_ranged_ion
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
  • [0s] [not displayed]
    Effect #2

    • On Apply

    Only when the following conditions are met:

      • If toughness of TARGET is = Unknown (#1)

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 2.5s
    • On Apply

    Only when the following conditions are met:

      • If toughness of TARGET is = Unknown (#1)

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 3s