Reactivation Protocols Aurek
Reactivation Protocols Aurek
Attributes
Type: | active |
Activation time: | 2s cast |
Target type: | Any |
AI type: | Attack |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141003633677824300 |
Combat log ID: | 4481295862202368 |
FQN: | abl. |
Star Wars name: | Reactivation Protocols Aurek |
Other languages: | Reaktivierungsprotokolle Aurek Protocoles de réactivation Aurek |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. flashpoint. elom. boss2. add_ wave_ 1_ cd Hydra script: hyd. flashpoint. elom. boss_ 2. inst_ spawn_ adds Global ID: 16140901561129333547 FQN: abl. flashpoint. elom. bosses. boss2. spawn_ adds/16/1 - 1
- When effect is applied
Perform the following actions:
- Execute hydra hook adds_group_1
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man VM
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectelom. bosses. boss2. laser. droid_wave_1_activation
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Hydra script: hyd. flashpoint. elom. boss_ 2. inst_ spawn_ console_ destroyer Global ID: 16141179737571151313 FQN: abl. flashpoint. elom. bosses. boss2. spawn_ adds/16/2 - 1
- When effect is applied
Perform the following actions:
- Execute hydra hook activate_encounter