Saber Throw
Saber Throw
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141104245077599926 |
Combat log ID: | 2518487217995776 |
FQN: | abl. |
Star Wars name: | Saber Throw |
Other languages: | Lichtschwertwurf Lancer de sabre |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.5s]
Effect #1Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Global ID: 16141067694422600450 FQN: abl. npc. ability. custom. boss. flashpoint. ira. revan. hard. saber_ throw/1/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. saber_throw. throw - Add effect #2 to TARGET from CASTER
- [0s]
Saber ThrowSlot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141066594910972111 FQN: abl. npc. ability. custom. boss. flashpoint. ira. revan. hard. saber_ throw/1/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. flashpoint. ira. revan. saber_throw_projectile - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 0
- Travel Time = (time) 0.5s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Melee