1. Abilities
  2. qtr
  3. flashpoint
  4. general
  5. solo
  6. mercenary
  7. shock_and_awe

Shock and Awe

taunt

Shock and Awe

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
taunt
Shock and Awe
2
taunt
Shock and Awe
3
tauntShock and Awe – Taunted by the GSI Mercenary Droid.
  • [0s] [not displayed]
    tauntEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    tauntEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.general.solo.mercenary.shock_and_awe_cast, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 12
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​stun or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [6s]
    tauntShock and Awe
    Taunted by the GSI Mercenary Droid.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.taunt.debuff, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1,000
      - Amount Min = (float) 1,000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s