1. Abilities
  2. jedi_consular
  3. skill
  4. serenity
  5. mods
  6. tier3
  7. smite

Smite

upgrade_increaseTargets

Smite

Whenever a target affected by your Squelch dies, it bounces to the nearest target, instantly dealing its initial damage and priming the target for being Smited, causing Squelch to deal an additional 25% damage on initial hit.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.serenity_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
upgrade_increaseTargets
Smite
2
upgrade_increaseTargets
Smite
3
upgrade_increaseTargetsPrimed Squelch – Next Squelch on this target deals additional damage.
  • [hidden] [does not expire]
    upgrade_increaseTargetsEffect #1

  • 1
    • On Pre Damage Dealt
      - Ignore Redirected Damage = (bool) false
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 100
      - Rate Limit Interval = (time) 0s
      - Initial Delay = (time) 0s
      - Tags: tag.abl.jedi_consular.vanquish

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [3s]
    upgrade_increaseTargetsSmite

  • 1
    • When character dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [10s]
    upgrade_increaseTargetsPrimed Squelch
    Next Squelch on this target deals additional damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.squelch.vfx_only
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.135
      - Standard Health Percent Min = (float) 0.095
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.15
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • When character takes damage from tag tag.abl.jedi_consular.vanquish

    Perform the following actions:

    • Remove this effect