Snipe
Snipe
Attributes
Type: | active |
Activation time: | 5s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141057721370689733 |
Combat log ID: | 3444894483873792 |
FQN: | abl. |
Star Wars name: | Snipe |
Other languages: | Heckenschuss Tir embusqué |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16140961643663651011 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. hk_ 47. snipe/6/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. yavin_4. boss. the_returned. hk_47. hk_47_sniper_snipe_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 10
- Travel Time = (time) 0s
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.18
- Standard Health Percent Min = (float) 0.18
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER
- [1s]
Knockdown
Knocked down and unable to act.Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. follow_ through
- Max Stack Count = (int) 1
Conditions: - <
- If Caster Positioning
- Positioned In Front = (bool) false
- Positioned Behind = (bool) true
- Positioned Left = (bool) false
- Positioned Right = (bool) false
- Negated = (bool) false
- Can only be called by other effects
- If Caster Positioning
Global ID: 16140964942198535658 Combat log ID: 3444894483874049 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. hk_ 47. snipe/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 35° pitch, 0° yaw
- [hidden] [2.8s]
Effect #3Slot: Debuff Duration: 2.8s On death: Effect is removed Tick rate: 0.4s (7 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2.8s
- Max Duration = (time) 2.8s
Conditions: - Can only be called by other effects
Global ID: 16140963842686907429 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. hk_ 47. snipe/6/3 - Set Duration
- 1
- When effect ticks the 4th time
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectstealth. cast_instant
- [does not expire]
Advanced Stealth
Target cannot be detected.Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.buff. stealth abl. operation. yavin_ 4. boss. the_ returned. hk_ 47_ stealth Conditions: - Can only be called by other effects
Global ID: 16140967141221792076 Combat log ID: 3444894483874056 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. hk_ 47. snipe/6/4 - 1
- When effect is applied
Perform the following actions:
- Put TARGET into stealth
- Play appearance epp.
agent. , dependent on calling effectstealth. loop
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectstealth. exit
- [hidden] [1s]
Effect #5Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Hydra script: hyd. operation. yavin_ 4. enemy. boss. the_ returned. inst_ hk_ 47 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16140966041710164895 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. hk_ 47. snipe/6/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook Reposition