1. Abilities
  2. jedi_consular
  3. skill
  4. combat
  5. spinning_strike_plus

Spinning Strike+

poisonmeat

Spinning Strike+

Issues a subduing strike, dealing <<1>> weapon damage. Grants Spinning Defense, increasing damage dealt by 2% and reducing damage taken by 1% for 9 seconds stacking up to 3 times. Only usable on targets at or below 40% max health. Generates a high amount of threat.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.combat

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
poisonmeat
Spinning Strike+
2
3
poisonmeatSpinning Defense – Increases damage dealt by 2% and reduces damage taken by 1%
  • [0s] [not displayed]
    poisonmeatEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.spinning_strike.spinning_strike_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.254
      - Standard Health Percent Min = (float) 0.254
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.7
      - Coefficient = (float) 2.54
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER
  • [9s]
    poisonmeatSpinning Defense
    Increases damage dealt by 2% and reduces damage taken by 1%

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions: