1. Abilities
  2. npc
  3. ability
  4. tech
  5. tech_humanoid_stealth_detect

Stealth Detection

Stealth Detection

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
probedroidAdvanced Stealth Detection – Equipped to detect stealth abilities.
2
Stealth Detection
3
probedroidStealth Scan – Detecting stealthed enemies.....
4
Stealth Detection
5
Stealth Detection
  • [0s] [not displayed]
    probedroidAdvanced Stealth Detection
    Equipped to detect stealth abilities.

    • On Apply

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​npc.​detecting_stealth
        AND
        • If TARGET is not in combat
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [6s]
    Effect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​buff.​revive_stealth
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​buff.​stealth
        >

    Perform the following actions:

    • Play appearance epp . npc . ability . tech . stealth_scan . detect, dependent on calling effect
    • Add effect #3 to TARGET from TARGET
    • Add effect #5 to TARGET from PRIMARY TARGET
  • [4s]
    probedroidStealth Scan
    Detecting stealthed enemies.....

    • When effect expires

    Only when the following conditions are met:

      • <
        • If CASTER is positioned not more than 35m to center of TARGET
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Dispel all effects
    • Add effect #4 to TARGET from TARGET
  • [hidden] [2s]
    Effect #4

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [5s]
    Effect #5

    • When effect ticks the 1th time

    Perform the following actions:

    • Play appearance epp . npc . ability . tech . stealth_scan . target, dependent on calling effect