Supercharge Cells
Supercharge Cells
Converts 30 charges of Combat Support Cell to supercharge your blaster, restoring 8 energy cells and increasing all damage and healing dealt by 5% for <<1[%d seconds/%d second/%d seconds]>>. While active, the following abilities gain Supercharge effects:
Charged Bolts: Energy cell cost reduced by 100%.
Full Auto: Energy cell cost reduced by 100%.
Advanced Medical Probe: Cooldown reduced by 100%.
Kolto Bomb: Places a shield on all targets, reducing damage taken by 5% for 15 seconds.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | Buff |
Metadata
| Contained since: | Patch 4.0.0 |
| Global ID: | 16141133479893226004 |
| Combat log ID: | 3636402780635136 |
| FQN: | abl. |
| Star Wars name: | Supercharge Cells |
| Other languages: | [Supercharge Cells] [Supercharge Cells] |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Supercharge Cells
Damage and healing dealt increased.
Supercharge effects enabled.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. supercharged Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141078862852071660 FQN: abl. test. david. classes. backups. trooper. skill. combat_ medic. supercharge/2/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectsupercharge. buff - Dispel all effects from tags tag.abl.trooper.supercharge
- Modify cooldown of
Advanced Medical Probe by -100%Advanced Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.advanced_medical_probe
- Restore 8 of TARGET's energy, causing no threat
- 2
- When effect is applied
Perform the following actions:
- Modify stat Healing Done Modifier (Percentage), increase by 0.05
- Modify stat Damage Done Modifier (Percentage), increase by 0.05
- Modify meta stat Ability Energy Cost for ability
Charged Bolts, percent of base = -1 | 0 | 0Charged Bolts
Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.
FQN: abl.trooper.charged_rounds
- Modify meta stat Ability Energy Cost for ability
Full Auto, percent of base = -1 | 0 | 0Full Auto
Fires a continuous stream of bolts that deals <<1>> weapon damage and depletes 24 energy cells over the duration. Weak and standard enemies caught in the blaster fire are stunned for the duration.
FQN: abl.trooper.full_auto
- Modify meta stat Cooldown Time for ability
Advanced Medical Probe, percent of base = -1 | 0 | 0Advanced Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.advanced_medical_probe
- 3
- When character heals with tags tag.
abl. trooper. kolto_bomb
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character heals with tags tag.
- [15s]
Charge Shield
Damage taken reduced.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. supercharge_ defense Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. trooper. supercharge_ defense
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141082161386958837 Combat log ID: 3636402780635405 FQN: abl. test. david. classes. backups. trooper. skill. combat_ medic. supercharge/2/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effecthavoc_shield. target - Modify stat Damage Received Modifier (Percentage), increase by -0.05