1. Abilities
  2. test
  3. combat
  4. ken
  5. dragonbat_toxic_stinger

Toxic Stinger

animaltaloncolorvariant1

Toxic Stinger

This is a test ability where the caster charges up the ability, flies at the target, and infects them with a stacking DoT that reduces stats. The DoT damage is low. The animations are made for the DRAGONBAT skeleton.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltaloncolorvariant1
Toxic Stinger
2
5
animaltaloncolorvariant1Toxic Stinger (Physical) – Taking periodic damage. Melee and Ranged accuracy reduced.
  • [0s] [not displayed]
    animaltaloncolorvariant1Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.combat.ken.dragonbat_toxic_stinger.attack, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.078
      - Standard Health Percent Min = (float) 0.038
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only, Match All
  • [9s]
    animaltaloncolorvariant1Toxic Stinger (Physical)
    Taking periodic damage. Melee and Ranged accuracy reduced.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.012
      - Standard Health Percent Min = (float) 0.012
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions: