1. Abilities
  2. test
  3. combat
  4. ken
  5. turret_full_auto

Turret Laser Full Auto

blaster_generic

Turret Laser Full Auto

DNT - This is the ability used by the turret NPC, fires many, MANY lasers at the enemy (because of the speed of calling appearances, PLEASE DO NOT put more than one of these on screen at a time, seriously).

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
blaster_generic
Turret Laser Full Auto
  • [hidden] [does not expire]
    blaster_genericEffect #1

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is alive
        >

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.colonel_hareth.turret_flurry_prototype
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 4
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.014275
      - Standard Health Percent Min = (float) 0.010275
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged