1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_bonus
  8. marauder_dual_saber_throw

Twin Saber Throw

conaldualsaberthrowsentinal

Twin Saber Throw

Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
conaldualsaberthrowsentinal
Twin Saber Throw
2
conaldualsaberthrowsentinal
Twin Saber Throw
3
movementSlowedSlowed (Physical) – Movement speed reduced.
  • [hidden] [1.5s]
    conaldualsaberthrowsentinalEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_knight . dual_saber_throw . instant_player
    • Just before this effect is removed
    • [target override]

    Perform the following actions:

    • Play appearance epp . jedi_knight . dual_saber_throw . catch_player
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 2s
  • [hidden] [0s]
    conaldualsaberthrowsentinalEffect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [6s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp . jedi_knight . dual_saber_throw . slow, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp . jedi_knight . dual_saber_throw . impact_player
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)